There is no predetermined format for courses in adventure racing. Typically, race organizers design each race to suit the outdoor environment and the season they are in. What is standard in all adventure races, though, is that teams will have to employ different disciplines to complete the race (cycling, running, hiking, paddle boarding, and swimming).
Organizers split courses into different stages (known as legs) with checkpoints in each. Teams typically have to complete each stage using a different discipline, making sure to find all the checkpoints in that stage. In between stages, organizers station transition areas where teams find equipment like paddling gear that they will use for the discipline required in the next stage. The cost of renting this equipment is usually included in the race registration fee.
The route a team takes through a course is not standardized. Unlike in triathlons, where all athletes follow a standard route, in adventure racing, teams must navigate their own route from the start. There are no marked paths. Racers only rely on a map and compass to find the checkpoints at each stage as quickly as possible. No smartphones. No GPS.
Teams may have to traverse trails, hike hills, paddle through rivers, swim in lakes, bike through tracks, and maneuver through thick forestry to reach the checkpoints. This is all part of the adventure. Teams have to do all this while staying close, within 100 meters of each other.
At the end of a race, the team that has completed the stages and found the most checkpoints wins. If there is a tie, the team that has completed the stages in less time wins.
The length of adventure races varies. At the lowest level are sprint races. These are the shorter races, usually allocated three to eight hours. Organizers often hold them in parks with more beginner-friendly terrain. Teams will still need to use a map and compass to navigate the course, so beginners should learn how to read maps before registering for a race.
The above sprint races are one-day races. These are more taxing races, taking between 12 hours and 36 hours. Organizers hold these races in more challenging terrains, so navigation is tougher, and teams have to expend a lot of energy to stay on the move throughout the day.
Finally, there are expeditions, the pinnacle of adventure racing. These are the really grueling adventure races spanning days. Examples are the Adventure Racing World Series and the 10-day Eco-Challenge. These races attract top adventure racers around the world.
Organizers hold expeditions in expansive areas of terrain and include additional disciplines, such as rope work and horseback riding. These races require more skill to complete. For example, teams have to train before the races to build up their physical and mental endurance. They also have to improve their night time navigation, learn to cope with sleep deprivation, and become better at managing group dynamics.
Overall, adventure racing is a uniquely demanding sport that combines navigation, endurance, and outdoor survival in a way that few other competitions do. Racers travel vast distances across remote wilderness, often in extreme conditions, with nothing but a map, compass, and their teammates to guide them. Success is not just defined by crossing the finish line but by overcoming nature, time, and exhaustion alongside a trusted team.